
The Lighthouse Keeper
Atmospheric and a little eerie. Nine puzzles, three hints each, and a story that unfolds through sealed letters left in a lighthouse office.
Two browser mysteries and one printable kit. Tell us who is playing and how, and we will highlight what fits.
Pick any combination above and we will highlight the games that fit.

Atmospheric and a little eerie. Nine puzzles, three hints each, and a story that unfolds through sealed letters left in a lighthouse office.

Twelve bright, tactile puzzles for mixed ages. The grown-up reads, the kids notice things first, and everyone gets a moment of being right.

Party format for the same room. One host, two or three teams, a 24-page PDF, a pair of scissors and one envelope to seal.
| Game | Format | Time | Players | Ages | You need |
|---|---|---|---|---|---|
| The Lighthouse Keeper | Browser | 45 min | 1–4 | 12+ | A laptop or tablet; a video call if remote |
| Midnight at the Museum | Browser | 60 min | 1–4 | 8+ with a grown-up | A laptop or tablet, a grown-up to read |
| Cabin Fever Kit | Printable PDF | 90 min | 4–10 | 12+ | Printer, 24 sheets, scissors, one envelope, a phone as timer |
Not sure which to start with? The ten-minute demo uses the same puzzle language as the full games, so it doubles as a taste test.
Play the demo firstThe two full browser games are in final testing with play groups in Vancouver, Kelowna and Ottawa. They open on this site in autumn 2026. The demo on the play page is finished and free today.
You can, but the browser games are paced for four. With six or eight, split into two teams on two laptops and race; that works surprisingly well on a call.
No shared story, so start anywhere. Groups with kids usually begin with the museum. Adults who want atmosphere pick the lighthouse. If you are hosting a party, the kit is the one.